Trying to add floating logos

This commit is contained in:
Rinuuri
2025-05-29 21:17:29 +03:00
parent 7daa036e57
commit c4c9b18889
5 changed files with 211 additions and 187 deletions

View File

@@ -1,9 +1,22 @@
import { useEffect, useRef } from "react";
import Background from "./components/Background";
import "./main.css";
import { init } from "./scripts/lang";
export function App() {
const canvasRef = useRef(null);
useEffect(() => {
init(canvasRef.current);
}, []);
return (
<Background />
<>
<div id="language-div">
<canvas ref={canvasRef} id="language-renderer"></canvas>
</div>
<Background />
</>
);
}

View File

@@ -9,9 +9,11 @@ export default function Background() {
}, []);
return (
<>
<div className="gradient-overlay"></div>
<canvas ref={canvasRef} />
</>
<div id="background">
<div className="gradient-overlay">
<div style={{marginTop: "10%", marginLeft: "85%", animationDelay: "-1s"}}><img src={require("../images/android.svg")} /></div>
</div>
<canvas ref={canvasRef} id="background-renderer" />
</div>
);
}

View File

@@ -83,7 +83,7 @@ body {
rotate: 90deg;
}
#language-div {
position: absolute; padding: 10px; padding-right: 20px; z-index: 3;
position: absolute; padding: 10px; z-index: 3; right: 20px;
}
#language-renderer {
width: 100%; height: 100vh; display: block; margin: 0; padding: 0; cursor: grab;
@@ -94,6 +94,10 @@ body {
#projects {
position: absolute; top: 50vh; left: 20%; transform: translateX(-50%); z-index: 11; width: 900px; height: auto; display: grid; grid-template-columns: 50% 50%; left: 50%; width: 90%;
}
#background {
position: fixed;
z-index: -10;
}
#footer {
background: linear-gradient(to bottom left, rgb(41, 11, 41), rgb(44, 18, 44));
margin-bottom: 0px;
@@ -128,7 +132,9 @@ body {
background: linear-gradient(to bottom right, rgba(0, 0, 0, 0.5), rgba(107, 29, 107, 0.3));
background: -webkit-linear-gradient(to bottom right, rgba(0, 0, 0, 0.5), rgba(107, 29, 107, 0.3) 100%);
background: -moz-linear-gradient(to bottom right, rgba(0, 0, 0, 0.5), rgba(107, 29, 107, 0.3) 100%);
position: fixed; width: 100%; height: 100%;
position: fixed;
width: 100%; height: 100%;
top: 0px;
z-index: 1000000;
}
.devider {
@@ -287,6 +293,8 @@ a.icon:hover {
width: fit-content; height: fit-content; animation: float 5s ease-in-out infinite;
}
.gradient-overlay img {
position: absolute;
z-index: 100000000;
width: 7vh; height: 7vh; transform-origin: 50% 50%; animation: float-rotate 6s ease-in-out infinite;
filter: blur(0.5svh);
transition-duration: 0.5s;
@@ -294,6 +302,7 @@ a.icon:hover {
.gradient-overlay img:hover {
filter: none;
scale: 1.4;
cursor: pointer;
}
.rotate-away {
transform-origin: 50% 0px 50vh;

View File

@@ -11,7 +11,7 @@ export async function init(canvas) {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(0, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({antialias: false, canvas: canvas});
renderer.setSize(window.innerWidth/2, window.innerHeight);
renderer.setSize(window.innerWidth, window.innerHeight);
const composer = new EffectComposer( renderer );
const uniforms = {

View File

@@ -4,192 +4,192 @@ import engPath from '../images/english.png'
import nldPath from '../images/dutch.jpg'
import rusPath from '../images/russian.jpg'
let language = "en";
export async function init(canvas) {
let language = "en";
function determineLanguage(){
const userLang = localStorage.getItem("preferredLanguage") || navigator.language || navigator.userLanguage;
switch (userLang) {
case "ru": {
language = "ru";
cube.rotation.y = 1.5707963267948966;
break;
}
case "nl": {
language = "nl";
cube.rotation.y = 4.71238898038469;
}
}
if (language != "en") setLanguage(language);
}
var elements = document.querySelectorAll('[ts]');
function setLanguage(l) {
language = l;
const arr = translations[language];
elements.forEach(function(element) {
var key = element.getAttribute('ts');
if (arr.hasOwnProperty(key)) {
element.innerHTML = arr[key];
}
});
}
const fov = 75;
const aspect = 1;
const near = 0.1;
const far = 5;
const canvas = document.querySelector('#language-renderer');
const renderer = new THREE.WebGLRenderer({antialias: false, canvas});
renderer.setSize( 90,90 );
renderer.setClearColor( 0xffffff, 0);
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 1.4;
const scene = new THREE.Scene();
const discardMaterial = new THREE.ShaderMaterial({
vertexShader:`
void main() {
gl_Position = vec4(1.0);
}`,
fragmentShader: `
void main() {
gl_FragColor = vec4(1.0);
discard;
}
`
});
var geometry = new THREE.BoxGeometry(1, 1, 1);
var texture = new THREE.TextureLoader();
var materials = [];
const dutch = texture.load(nldPath);
dutch.magFilter = THREE.NearestFilter;
dutch.minFilter = THREE.NearestFilter;
const english = texture.load(engPath);
english.magFilter = THREE.NearestFilter;
english.minFilter = THREE.NearestFilter;
const russian = texture.load(rusPath);
russian.magFilter = THREE.NearestFilter;
russian.minFilter = THREE.NearestFilter;
materials.push(new THREE.MeshPhongMaterial({map: dutch}));
materials.push(new THREE.MeshPhongMaterial({map: russian}));
materials.push(discardMaterial);
materials.push(discardMaterial);
materials.push(new THREE.MeshPhongMaterial({map: english}));
materials.push(new THREE.MeshPhongMaterial({map: english}));
var cube = new THREE.Mesh(geometry, materials);
determineLanguage();
scene.add(cube);
const ambientLight = new THREE.AmbientLight(0xffffff, 2.8);
scene.add(ambientLight);
let isDragging = false;
let previousX;
let velocity = 0;
const friction = 0.4;
// Define the possible rotation positions
const snapPositions = [0, Math.PI / 2, Math.PI, Math.PI * 3 / 2];
// Store the current snapped position
let currentSnapPosition = 0;
function startDrag(event) {
isDragging = true;
previousX = event.clientX || event.touches[0].clientX;
canvas.style.cursor = "grabbing";
}
function drag(event) {
if (isDragging) {
const currentX = event.clientX || event.touches[0].clientX;
velocity += (currentX - previousX) * 0.05;
previousX = currentX;
}
}
function endDrag() {
isDragging = false;
canvas.style.cursor = "grab";
snapCube();
}
function snapCube() {
// Normalize the cube's rotation to be within the range [0, 2 * PI)
let rotation = cube.rotation.y % (2 * Math.PI);
if (rotation < -Math.PI/4) {
rotation += 2 * Math.PI;
} else if (rotation > 5.49778718038469) {
rotation -= 2 * Math.PI;
}
// Calculate the closest snap position
const closestSnapPosition = snapPositions.reduce((prev, curr) => {
return Math.abs(curr - rotation) < Math.abs(prev - rotation) ? curr : prev;
}, snapPositions[0]);
// Interpolate to the closest snap position
const snapTime = 0.5; // seconds
const snapStart = rotation;
const snapEnd = closestSnapPosition;
const snapStartTime = performance.now();
function snapRender(time) {
const t = (time - snapStartTime) / (snapTime * 1000);
cube.rotation.y = snapStart + (snapEnd - snapStart) * t;
if (t < 1) {
requestAnimationFrame(snapRender);
} else {
cube.rotation.y = snapEnd;
currentSnapPosition = snapEnd;
let lang;
switch (snapEnd){
case 1.5707963267948966:
lang = "ru";
break;
case 0:
lang = "en";
break;
case 3.141592653589793:
lang = "en";
break;
case 4.71238898038469:
lang = "nl";
break;
function determineLanguage(){
const userLang = localStorage.getItem("preferredLanguage") || navigator.language || navigator.userLanguage;
switch (userLang) {
case "ru": {
language = "ru";
cube.rotation.y = 1.5707963267948966;
break;
}
if (lang != language) {
setLanguage(lang);
localStorage.setItem("preferredLanguage",language);
case "nl": {
language = "nl";
cube.rotation.y = 4.71238898038469;
}
}
if (language != "en") setLanguage(language);
}
requestAnimationFrame(snapRender);
}
canvas.addEventListener('mousedown', startDrag);
canvas.addEventListener('touchstart', startDrag);
canvas.addEventListener('mousemove', drag);
canvas.addEventListener('touchmove', drag);
canvas.addEventListener("mouseleave", endDrag);
canvas.addEventListener('mouseup', endDrag);
canvas.addEventListener('touchend', endDrag);
var elements = document.querySelectorAll('[ts]');
//cube.rotation.x = 0.5;
function render(time) {
renderer.render(scene, camera);
function setLanguage(l) {
language = l;
const arr = translations[language];
elements.forEach(function(element) {
var key = element.getAttribute('ts');
if (arr.hasOwnProperty(key)) {
element.innerHTML = arr[key];
}
});
}
velocity *= friction;
cube.rotation.y += velocity;
const fov = 75;
const aspect = 1;
const near = 0.1;
const far = 5;
const renderer = new THREE.WebGLRenderer({antialias: false, canvas});
renderer.setSize( 90,90 );
renderer.setClearColor( 0xffffff, 0);
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 1.4;
const scene = new THREE.Scene();
const discardMaterial = new THREE.ShaderMaterial({
vertexShader:`
void main() {
gl_Position = vec4(1.0);
}`,
fragmentShader: `
void main() {
gl_FragColor = vec4(1.0);
discard;
}
`
});
var geometry = new THREE.BoxGeometry(1, 1, 1);
var texture = new THREE.TextureLoader();
var materials = [];
const dutch = texture.load(nldPath);
dutch.magFilter = THREE.NearestFilter;
dutch.minFilter = THREE.NearestFilter;
const english = texture.load(engPath);
english.magFilter = THREE.NearestFilter;
english.minFilter = THREE.NearestFilter;
const russian = texture.load(rusPath);
russian.magFilter = THREE.NearestFilter;
russian.minFilter = THREE.NearestFilter;
materials.push(new THREE.MeshPhongMaterial({map: dutch}));
materials.push(new THREE.MeshPhongMaterial({map: russian}));
materials.push(discardMaterial);
materials.push(discardMaterial);
materials.push(new THREE.MeshPhongMaterial({map: english}));
materials.push(new THREE.MeshPhongMaterial({map: english}));
var cube = new THREE.Mesh(geometry, materials);
determineLanguage();
scene.add(cube);
const ambientLight = new THREE.AmbientLight(0xffffff, 2.8);
scene.add(ambientLight);
let isDragging = false;
let previousX;
let velocity = 0;
const friction = 0.4;
// Define the possible rotation positions
const snapPositions = [0, Math.PI / 2, Math.PI, Math.PI * 3 / 2];
// Store the current snapped position
let currentSnapPosition = 0;
function startDrag(event) {
isDragging = true;
previousX = event.clientX || event.touches[0].clientX;
canvas.style.cursor = "grabbing";
}
function drag(event) {
if (isDragging) {
const currentX = event.clientX || event.touches[0].clientX;
velocity += (currentX - previousX) * 0.05;
previousX = currentX;
}
}
function endDrag() {
isDragging = false;
canvas.style.cursor = "grab";
snapCube();
}
function snapCube() {
// Normalize the cube's rotation to be within the range [0, 2 * PI)
let rotation = cube.rotation.y % (2 * Math.PI);
if (rotation < -Math.PI/4) {
rotation += 2 * Math.PI;
} else if (rotation > 5.49778718038469) {
rotation -= 2 * Math.PI;
}
// Calculate the closest snap position
const closestSnapPosition = snapPositions.reduce((prev, curr) => {
return Math.abs(curr - rotation) < Math.abs(prev - rotation) ? curr : prev;
}, snapPositions[0]);
// Interpolate to the closest snap position
const snapTime = 0.5; // seconds
const snapStart = rotation;
const snapEnd = closestSnapPosition;
const snapStartTime = performance.now();
function snapRender(time) {
const t = (time - snapStartTime) / (snapTime * 1000);
cube.rotation.y = snapStart + (snapEnd - snapStart) * t;
if (t < 1) {
requestAnimationFrame(snapRender);
} else {
cube.rotation.y = snapEnd;
currentSnapPosition = snapEnd;
let lang;
switch (snapEnd){
case 1.5707963267948966:
lang = "ru";
break;
case 0:
lang = "en";
break;
case 3.141592653589793:
lang = "en";
break;
case 4.71238898038469:
lang = "nl";
break;
}
if (lang != language) {
setLanguage(lang);
localStorage.setItem("preferredLanguage",language);
}
}
}
requestAnimationFrame(snapRender);
}
canvas.addEventListener('mousedown', startDrag);
canvas.addEventListener('touchstart', startDrag);
canvas.addEventListener('mousemove', drag);
canvas.addEventListener('touchmove', drag);
canvas.addEventListener("mouseleave", endDrag);
canvas.addEventListener('mouseup', endDrag);
canvas.addEventListener('touchend', endDrag);
function render(time) {
renderer.render(scene, camera);
velocity *= friction;
cube.rotation.y += velocity;
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}